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Offers significant bonuses to health, vitalization. Offers significant bonuses to might, vitalization and critical healing chance.
Offers significant bonuses to might, restoration, critical attack damage and stealth. Offers significant bonuses to dominance, health, might and critical healing chance. Hand Blaster: A fast ranged and melee style.Offers significant bonuses to dominance, might, restoration and critical attack damage. Offers significant bonuses to might, restoration, vitalization and critical attack damage. Offers significant bonuses to dominance, health and critical attack damage. Brawling: A powerful, slow melee style.Offers significant bonuses to defense, toughness, and critical heal chance.
Bow: A powerful, somewhat slow ranged style. Here are the Weapons, and a brief summary of their style. It is possible to train in more than one Weapon later in the game, but when you start out you’ll only have access to the choice you made at character creation. Your Weapon determines your fighting style, and each Weapon has its own unique skill tree. While your Power determines your role and the abilities you’ll have access to as you level up, you also need to choose a Weapon. Being in the damage role increases all damage output. The role of the power you choose will be just one of two options you’ll have available, and you can shift from one role to another at any time. Now, you might be wondering - where is the DPS option? In DCUO, all classes have the Damage role. As you’d expect, players in these roles need to keep the group healed up, and they also usually have buffs and defensive powers that can reduce the damage taken from opponents. Without a controller providing vitalization, other players will have difficulty using the best powers more than a few times in any given fight.įinally there is Nature and Sorcery, which are Healing powers. The second is vitalization, which is the name for power regeneration in DCUO. One is to provide crowd control, disabling opponents when their numbers are too many. Next up are Gadgets and Mental, which are Control powers. Ice has many armor enhancements as well as more AOE abilities and one or two self heals. Fire gains a number of self-heal and AOE damage abilities.
These powers are the ones to pick if you want to tank in DC Universe Online. These are divided into three roles, so let’s talk about each role one-by-one.įirst we have Fire and Ice, which are Defensive powers.